AI Insights · Timothy · October 2022
Top 5 Dinosaur Games on iOS in South Africa Q3 2022
Explore the performance metrics of the top 5 dinosaur-themed games on iOS in South Africa during Q3 2022, including downloads, revenue, and active users.
During the third quarter of 2022, the top five dinosaur-themed games on iOS in South Africa displayed varied performance trends in weekly downloads, revenue, and active users. Data from Sensor Tower provides a detailed look into these metrics.
Dinosaurs Bubble Shooter from Sonat Joint Stock Company saw a notable fluctuation in weekly downloads. Starting the quarter with around 439 downloads, it peaked mid-July at 644 downloads before experiencing a decline, hitting a low of 2 downloads by mid-September. The game's weekly active users mirrored this trend, starting strong at 3.1K and steadily declining to approximately 2.5K by the end of September.
Steve | Widget Dinosaur Game by Calm Sea Enterprise, S.L. experienced a dramatic spike in weekly downloads during the quarter. Initially, the downloads were relatively low, hovering around 73 in late June, but surged to 927 in mid-September. This increase was reflected in the active users, which jumped from 300 in late June to 1.4K by mid-September. The app also generated a small amount of revenue, peaking at $20 in late July.
Dino Domination by Yso Corp showed a declining trend in weekly downloads from its release in late July, starting at 549 and falling to 35 by the end of September. Active user numbers followed a similar pattern, starting at 370 and declining to 179 over the quarter.
Jurassic World™: The Game from Jam City, Inc. had a relatively stable performance in terms of revenue, with a notable peak at $1.2K in mid-September. However, the weekly downloads decreased consistently from 133 in late June to just 16 by the end of September. Active users also showed a downward trend, starting at 308 and dropping to 169 by the end of the quarter.
Merge & Fight - Dinosaur Game by HOMA GAMES experienced steady weekly downloads, starting at 183 in late June and maintaining a consistent rate with minor fluctuations, ending the quarter at 81. The active user count remained relatively stable as well, starting at 508 and ending at 323. The game generated modest revenue, peaking at $21 in late June.
For more detailed insights and analysis, visit Sensor Tower.